This is a making of and breakdown for a bunch of the 65 total VFX shots in James. I tried to include shots only when it involved some level of C4D trickery or a bunch of different kinds of animation/elements. These were the big problem solving shots that kept me working for 2 and half years.
James - VFX Breakdown
Permia - VR
This is part of a show pitch I've been working on. Please view in Chrome or Firefox - though a headset with the Vimeo app is preferable for full stereo 3D.
Originally designed as a VR test, I did two separate renders to test lighting and then using Cineversity’s Stereo 3D plugin for C4D. Make sure to watch the VR version in Chrome or Firefox so you can look around.
Shapimations in Stereo 360
The goal was to make shape layer animations disappear as much as possible. I messed with motion blur and shutter settings and this came out.
More shape nonsense.
My 3-and-a-half-year-old nephew Rowan (codename: Rowbo) loves Thomas Train, so, of course, the next logical step is to make him a poster putting him in a Thomas Train mech suit. I modeled six of the Thomas and friends (Thomas, James, Percy, Rosie, Diesel and Cranky), took them apart then voltron'd them. Long may he defend Sodor.
Merry Christmas buddy!
A series of square comp animations.
Originally for a live show TV loop. It’s probably better suited for a concert projection on Proxima B.